Thursday, September 24, 2009

http://multiki.arjlover.net/info/pereval.avi.html









LEt me know if you want me to send you the sub files for this.. download the vid and then rename the sub file so it matches the avi file and you will have subtitles!. this film will blow your mindzzz.

Tuesday, September 22, 2009

Tuesday, September 15, 2009

Monday, August 31, 2009

CHUNKS

These drawings all revolve around 3 techniques. One of them is the hand-knit L.E.D chunky warmos swatch I sent you in the mail. The second technique is light layers, similar to the idea we once had about L.E.D sacs, but instead of being containers they are just layers of knit shapes on top of each other (does not contain L.E.D's). The third technique is lit loops which is the el-wire inside of a knit casing, what the hand-knit chunky warmos are knit out of, but looped through the surface of a fabric instead of knit together.

The hand-knit chunky warmos create a really rigid structure...protective, and tough. Here are a few variations of head/face/shoulder accessories that would use the hand-knit fabric all over, allowing the entire piece to light up.
This would function more as a standard scarf, except not standard at all because it would require a lot of bending and shaping to give you this type of shape around your face and neck.

Here is an example of light layer pants with lit loops. When I think of light layers, I imagine them to be a dense combination of light and loose knit shapes. Camoflauge but more beautiful. Mixed into the layers would be the lit loops which would function as the light source for the pants. I have always imagined the colors for these costumes to be kind of gross. Maybe even grosser than the color shown here.
Here is an attempt at trying to combine hand-knit L.E.D chunky warmos and light loops. The main body of this would be hand-knit and the sleeves would be a series of light loops knit through plain jersey. This would offer two sources of light in the same garment, both of equal intensity, but in different forms.
Same explanation as the pants above, light layers + lit loops.
Overall, I was thinking about each element of the costume being its own piece. So, you will need something to cover your head or neck, a top and some bottoms. Having them divided up like this would be nice for any future mix-and matching, going to the restroom, turning on individual power switches if necessary and so on. Since the hand-knit L.E.D chunky warmos are so rigid, it is probably not the most likely technique for any part of the costume that requires a moderate amount of mobility.
Let me know your thoughts!

Friday, July 31, 2009

Monday, July 13, 2009

Chunky Warmos

Hey Buddies, here are a few things I've tried since I've been back. I am trying to figure out how to post my video on here, will have that up shortly. It contains a special guest appearance!

Some initial questions/concerns:
1. are l.e.d's cool?
2. what is the plan should the el wire fail midway through your tour?
3. how much is flexibility/coziness a concern? with the el wire knit up inside of these tubes, it makes the physical quality very rigid.
4. input vs. outcome...the swatch you see knitted below is approximately 6x8 inches, knit from 30 ft of knit tube and 30 ft of el wire. this was approximately 8 hours of work.

Thoughts?


This is the purl side of the knit swatch. The knit tubes are variegated, with different colors and yarn qualities. That's why it looks kind of wonky when illuminated.
This is the knit side of the swatch. I think the two columns of pink, blue and yellow right in the center look the best. Nice and plump. They also look the best when illuminated. These colors are acrylic yarn, fuzzier than cotton and it diffuses the light more.
Process photo.
All lit up. You can see the contrast between the naked el wire and the knit el wire. Like I said, I think the yellow and pink are really strong. The darker colors don't show up quite as much.

I will figure out the video situation and post that asap. In the meantime, let me know your thoughts on round one of chunky warmos.

ALL

Friday, July 3, 2009

Monday, June 1, 2009

nick cave

Here i uploaded tons of inspiring photos of Nick Cave's SOUNDSUITS: http://hooliganship.com/cave.html
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Thursday, May 14, 2009

el wire





WE should put some layers of fabric over the EL wire when we make the suit so it looks more fuzzy like the photo. In real life i think EL wire still looks super glow-sticky without somehow blurring/fuzzing it.

Tuesday, April 14, 2009

Monday, April 6, 2009

Monday, March 16, 2009

a new description

I rethought the story along the lines of our conversation yesterday..... does this seem like an interesting direction?:

PART1-GARDNS

Set in a dense dark wilderness, teams of primate-like beasts struggle for their basic life necessities: food, water, shelter. This tense pulse permeates all aspects of the garden except one small beacon; a team of human-like characters shrouded in only a faint spiritual mist, otherwise naked to this harsh jungle. The suspected death of one of these spirit-figures launches the whole tribe into an unhinged frenzy making the group disassemble. We follow one of these figures as she retreats deep into the wild to discover her salvation in a lump of dirt (food): a small sharp cube. As she digs further in this patch of dirt she discovers countless cubes, intuitively assembling them into a shelter. Protection through isolation.

The adam+eve allegory is apparent here, hand drawn and organically animated (except for our protogonists' vector eyes).

PART2-BLCKS

Set in a vast hard-edged city, a group of future-humans navigate the world they conjured. This landscape is marked by cube-like cells relegated to complete individual tasks. The characters in this world costume themselves according to the task each pursues. Our protagonist, donning a mortarboard cap and pilgrim suit, sits alone in her block assembling and reassembling square discs. Each permutation develops a new lens through which we can view new angles/scenes of this city-life. Amidst this mundane process a violent storm tears into her cubicle, scattering our protagonist and her discs deep into a sinkhole formed from the earthly storm. In the dark subterranean isolation we see a new arrangement of this lens; a view into the future.

1980's video game science fiction, geometrically flash animated.

PART3-FLATS

A sprawling desolation; the psychic wilderness of death. Our protagonist sits alone beneath a fabric of energetic particles. Flat earth, flat sky; pierced by the recognition of the particles' makeup. Countless shifting symbols lit like neon gifs, flowing like a flooded river. This sheet of information envelops the lone character in blind light. From this rainbow symphony emerges a dark organic mist that clothes our vulnerable protagonist in a freshly enlightened shroud. Alone she ventures across the desolate plane to travel unknowingly into the horizon.

Tuesday, March 3, 2009


Cattleya Orchid and Three Hummingbirds - Martin Heade



Head Of The Flea - Lens Aldous



Duria Antiquior (An Earlier Dorset) - Robert Farren